top of page

Feature:
5 Game Modes:New fast push pop it game has 5 game modes.Whack a mole mode,Chase mode,Memory mode,Play mode,Light mode.
7 Color Lights:You can change the pop it game toy buttons' color in any game modes.Bring more attraction to children.
Optional Levels:Quick push pop it game fidget toys' levels can be selected in whack a mole mode and memory mode.Each time you press the level, the level will increase by one. If you press and hold for one second, the level will increase by 100 levels.
Exercise Reaction And Memory Skills:In whack a mole mode and chase mode, children need to press the light button within a limited time. As the level increases, the difficulty increases, fully exercising the child's reaction ability.The same is true for memory mode.
Buttons Are More Sensitive:You don’t have to worry about the buttons not rebounding or being insensitive, and the RGB lights of the buttons don’t interfere with each other.

 

5 Game Modes

The 5 game modes including 4 game modes &1 lighting mode

Press the 'Mode' key to switch game mode

Press the 'Light' to switch light mode

 

Whack A Mole Mode
Enter the game after the "Whack-a-Mole Mode + Level 1" sound effect is played (press the Mode button while the sound effect is being played to start the countdown immediately; the game starts when the countdown is over). This Mode consists of five rounds, each with a randomized number of light-ups (Level 1 to Level 6 have a fixed number of light-ups ranging from 3 to 8). Whack all moles and continue to the next round. After completing five rounds within the time limit, the "Congratulations + next level" sound effect will be played, and then the next level will start directly. This Mode has a total of 999 levels; the time limit gets shorter and the diffculty gets harder as the level promotes. If you answer incorrectly or time out, you will fail to pass the level,the game will be reset to Level 1.

 

Memory Mode
Enter the game after the "Memory Mode" sound effect is played (press the Mode button while the sound effect is being played to start the countdown immediately; the Level 1 starts when the countdown is over).This Mode consists of five rounds, each round randomly lighting up two lights.After the light turns off, a five-second countdown will start. Press the corresponding button as required to enter the next round.After completing five rounds within the time limit, the "Congratulations + next level" sound effect will be played, and then the next level will start directly.This Mode has a total of 8 levels, with each level increasing by 1 light per round. If you do not operate for 5 seconds or perform operations in the wrong order, you will fail to pass the level, and the "Game over" sound effect will be played. The game will be reset to Level 1, and be silent and on standby.

 

Play Mode
Press the Play Mode button and the "Play Mode" sound effect will be played.All 9 RGB lights turn on;when the corresponding button is pressed,the light turns off.Press button 1-8 to play the corresponding 8 notes.Press button 9 once,the "Start Recording" sound effect will be played,and the notes will be recorded at the same time as they are played,the maximum recording capacity being 200 notes.Press Button 9 again and the "Play Recording" sound will be played,then the notes will be played sequentially (if no recording is present, it will be silent and on standby).

 

Chase Mode
Press the Chase Mode button, the "Chase Mode +Highest Record for this mode" sound effect will be played, and the game starts.The 9 RGB lights will light up randomly, and another light near the previous one will light up every once in a while(the newest light is blue, and the previous one becomes red).Press the corresponding buttons in the light-up order (incorrect pressing is considered unavailable). lf more than 4 chasing lights are not off successfully, the game fails. For every 20 lights that are successfully chased and off, a special sound effect is played to celebrate and the chase is restarted with shorter intervals between lights.When the game fails, different voices will be played depending on the score: if the score is lower than 100 points,"Game over + Score + Scoring points" will be played; if the score is higher than 100 points,"Congratulations +(applause sound effect)+ Score + Scoring points" will be played.

 

Light Mode
The Light button is available when the game is not in progress.You can switch the light flashing modes. There are 11 flashing modes in total, and each mode corresponds to a midi (the light is off when it is on standby:press the light button, the "Light Mode" sound is played, and then the first flashing mode starts).

Description of 11 light flashing modes:

Flashing mode 1: The light is beige and fades in and out;

Flashing mode 2: When the Light Mode is activated, all the lights are off. Press the Mode button to light up. When all the lights are on,press the Light button again to turn them off. You can switch the light color, and there are seven colors in total.(In Whack-a-Mole Mode, Memory Mode, and Chase Mode, when the pop it game toy is on standby after a failed game, if you press the Light button to switch to Light Mode, the Mode button applies to the functions that control this mode rather than restarting the game.)

 

Specification:
Material:Plastic
Color:White & Yellow,White & Green,Black & Yellow,Black & Grey,Red & White,Blue & White

Size:14.5*9.5CM
Power by:3 X AAA batteries(not be included)
Age:3+

Warm Tips:
Please pay attention to the positive and negative poles when installing the battery.
If there is no response or shutdown during the game, the battery may be low, please replace the battery.
Please read the manual carefully before use.

 

What's included:
1 * Game Machine
1  * Screwdriver
1 * User manual

 

5 Modes Handheld Pop It Fast Quick Push Button Game Fidget Electric Music Toy

£19.99Price
    bottom of page